Archive for Twitter

The Impossible Possiblity

Posted in On A Personal Note, Stuff That Pisses Me Off with tags on September 1, 2010 by Justinzero

You have got to be kidding me!?!

Really? Twitter is full?

Crazy Kojima and his Twitter feed.

Posted in Video Games with tags , , on April 16, 2010 by Justinzero

Kojima’s Twitter feed was on fire last night, divulging behind the scenes info, and developer point-of-view comments concerning the new Metal Gear title.

CO-OP is not very big overseas(friends do not live close enough for Ad-hoc play)so the concept was changed to “Solo Infiltration Action,” something that will not lose to console systems and a packshot illustration hardcore fans will enjoy. After listening to the sales team’s opinions, we formatted a design concept and passed it on to the overseas branches.

——————————————————

The game’s concept is structured in a way that your impression of the packshot will change after completing the game. The impeding danger that looms behind Snake… The Mechs & armed force. They are menacing to MSF, but while playing the game, they can be made part of your unit. You are fighting for peace… but by the time you notice, you are knee deep in militarization. That is the Theme.

——————————————————

Lets talk about the packshot for the Japanese version. This time we developed on the PSP, so we aimed to have a more “cool and hip color tone” to provide for the younger generation. The concept of using the color yellow was to keep the vibes of a war themed game to a minimum. Also to emphasize CO-OPS, we placed 4 soldiers standing on the peace symbol.

——————————————————

The PSP is supported by the younger generation. That is why we avoided the animation of bloodspill. However, “A Scene” that is critical and essential to the series was pointed out by the rating board. No matter how much the game emphasized an anti-war and anti-nuke message didn’t matter at all. In disappointment, that scene was edited for the Japanese version. The European and U.S versions still include this scene though.

——————————————————

The U.S. got a “T” rating. In Japan this would be age 13 or over… 15 years old for Europe. Depending on the country, the rating may be much higher. With that in mind Japan got a “C” for the CERO rating. Hence 15 years of age or older. You may think “this is the same as Europe,” but in reality they are quite different. http://twitpic.com/1fs5tc

It’s interesting to note how the co-op design was talored to cater to Western audiences. He is right, we are very spread out here, and the proximity between each player is much higher than what it would be in Japan. I think I’ve only seen people on a bus playing PSP, and they were just watching movies. There is no hope of setting up a quick on-the-go jam with some random dude (a situation that has me worried for Dragon Quest 9). Seeing the consideration for the younger crowd is neat too. This 26 year old had a hard time wrapping his head around Metal Gear Solid 4’s plot, and I can’t imagine it would be any easier for someone half my age. Still, I suppose Konami is trying to get the kids hooked young, as long time customers are really just long time investments. Ether way, the updates are a neat window into the inner workings of Kojima Productions. Kojima’s Twitter updates always demand my attention, in the hopes I’ll one day see this message:

I just quit Konami, so I don’t have to make Metal Gear anymore. I sued them for the rights to my other stuff, and I’m promptly working on a Zone of the Enders, Snatcher, and Policenauts follow up. Viva la resistance… desu!

You can catch Kojima’s Twitter updates here.

Kojima!?! Kojima!….?…! KOJIMAAAAAAaaaa

Posted in Stuff That Pisses Me Off, Video Games with tags , , on April 12, 2010 by Justinzero

The release date for Metal Gear Solid: Peace Walker closes in, and already Kojima is thinking about his next title. Through Twitter, Kojima cryptically confesses small details about what his next project will entail, including [ALERT] the mention of mecha.

“Title, game design, story, characters, setting research, the mecha that appear, casting, graphic direction, sound, beginning and ending, the major story sequences. It comes together naturally in my head.”

Later Tweets divulge his apparent need to “break taboo” on a new project. The risk is apparently warranted through boredom, as he further blames his “needs” on being a skinny old…. ok, near-middle aged Japanese dude who has been working at Konami for far too long.

“The next project will challenge a certain type of taboo. If I mess up, I’ll probably have to leave the industry. However, I don’t want to pass by avoiding that. I turn 47 this year. It’s been 24 years since I started making games. Today, I got an ally who would happily support me in that risk. Although it’s just one person. For a start, it’s good.”

This can go two ways here folks:

We could get Metal Gear Solid: Trans-Gender Confusion, where Snake needs a sex change in order to maintain a covert advantage over his enemies. In the name of peace, unity, love and justice, Solid Slag will have to use his, uh… her womanly amazon skills to solve a crazy, multilayer mind-job of a conspiracy. Exciting and seductive new bosses like Dyko Mantis, Revolver Sucks-a-lot, and Hind Double-D are sure to give keep things perky. This will be an adventure S/he’ll really need to keep her panties tight for!

Image Hosted by ImageShack.us

or we get this!

Now that’s what I’m talking about! We all know, that he knows, that we know, that we want him to make another Zone of the Enders game. The original games were fantastic, and pushed the PS2 to its limits. Could Kojima Productions achieve the same thing on the PS3? I certainly hope so, and believe so, and want so, and you (my faithful reader, who I believe agrees with everything I say) should email him asking so. [Head to the Mailbox section]

Image Hosted by ImageShack.us

H/T – Spong and Andriasang

For those well versed in Japanese: Hideo Kojima’s Japanese Twitter Feed and English: Hideo Kojima’s English Twitter Feed